A District Court denied the motion of Epic Games to return Fortnite Games temporarily to the iOS App Store. However, Apple has instructed not to block the right of the gaming giant to provide and sell Unreal Engine to the iPhone ecosystem in a ruling on Monday night.
The Apple-Epic Games fight lasted nearly two weeks, although this is potentially just the start of a long court battle. Judge Rogers Yvonne Gonzalez, who listened to the case, said today that she is “inclined” not to allow Apple to authorize Fortnite to go to the App Store, but not to revoke the order that the creators of Epic withdraw their account.
On August 13, Fortnite was modified to incorporate a payment system by Epic that allows players to purchase products in the game at cheaper rates. Epic said the in-app sales scheme of Apple compels developers to charge consumers larger sums as each transaction has a 30 percent fee.
Because Apple restricts developers specifically to include paying services inside games by evading the In-App Purchases program, the iOS App Store instead blocked Fortnite. Through a promotional push, Epic Games has called on Fortnite fans to support the Apple move, which leads to Epic’s development account being terminated by Apple.
For the withdrawal of Fornite from the app store and the termination of his developer account, Epic Games sued Apple for claiming that the laws of the app store are anti-competent. Apple responded that Epic was asking for preferential consideration and that all players needed to obey the same rules.
Yvonne Gonzalez Rogers, U.S. District Court Judge, found out that Apple cannot repress Epic Games by blocking the developers’ accounts of the Gaming Company or preventing Apple platform players from using the commonly used Unreal Engine software.
She said that even if the Epic Games violate the rules in the App Store, this record indicates no severe harm both to the Unreal Engine platform itself and to games in general, including third-party players and gamers, it did not break any contracts about Unreal Engine or to develop software.
According to Rogers, Apple has made a drastic decision and has thus affected a third-party technology environment and non-parties.
Yet for Epic Games, which also asked the sleeper-hit games of Fortnite for restore on the iOS app store, the decision was not a total triumph. Rogers said the game would be left outside the App Store until Epic Games wanted to restore it according to the rules of the App Store.
The two parties do need to decide about how long they would have to consult before the court about their defenses (by Stephen Nellis). Epic called for four or six months, while Apple said that it takes six to eight months. Elsewhere, Rogers said that she would not dispense the decision by Apple to suspend Fortnite, but it doesn’t mean it Apple is going to win the fight.
In other terms, while Apple does not yet have to allow Fortnite on the App Store, the judge may order Apple to give access to its technical platforms to Epic Games. At present, Epic does not have any related iOS applications, but Unreal Engine – which other players use to make various games – falls within its own business.
Richard Doren, the lawyer of Apple, argued that Epic wanted to engage its clients in a legal dispute and that Apple did not allow Epic 14 days to reverse the matter. Katherine B. Forrest, Epic’s counsel, says this “is an act of monopoly not the exercise of a contractual right.”
Simultaneously, Judge Rogers seemed quite skeptical that Epic did not know precisely what they were doing when they wanted to break the rules of the App Store and launched a viral attack against Apple soon afterward.
The Monday rule caps — for the present — the public high-risk fight between Apple Giants and Epic Games over the underlying rules of the app store for iPhones. Epic broke the rules from the Apple and Google app stores earlier this month, offering Fortnite iOS and Android players with direct purchases.
Apple and Google allow players on their sites to use their payment mechanisms to pay a fee – which is 30% of the purchase price for games.